Wednesday, May 29, 2019
Professional Practice: Console Gaming :: essays research papers fc
Understanding Media -Professional Practice In The Media IndustryAs one of the fastest growing sectors in the media today, console romp has lie with a long way since the days of the very first home console the Atari 2600. Console gaming is big business, with profit margins higher than some of the biggest Hollywood film studios. Because of this, the convergenceion size of each jeopardize and quantity of employees within each company has grown accordingly. As with other sections of the media industry such as print, television and film, console gaming has a structured system in use in regard to owners, employees and finance. If we are to fully understand the console gaming industry we need to examine the four key areas within it publishing, development, distribution and the manufacturers of the hardware on which the games are used (Microsoft, Nint expiryo and Sony). In some cases these four areas fiddle exclusively as separate entities to create a product, or, as with some major Ho llywood studios, are vertically integrated in their production processes. As with the Big Five studios of the golden era of Hollywood cinema, we have a similar situation in the console gaming industry with the four main console manufacturers. These four companies all own and have complete control of various development houses, publishers and distributors. In the case of these in house productions the sources of finance transform but are mainly internal. When internal finance is not possible, there are other various means for the companies involved to acquire the money needed to complete the production process. The most common way for a company to get financial assistance is the use of sponsors. For example a racing game could use billboards featuring the sponsors logos placed alongside each race track. I have already mentioned the methods used by vertically integrated companies to create and address games, but there are many occasions when a separate company is used for each sta ge. Publishers are the most powerful, and, perhaps the most cardinal of the four main areas in console gaming. They are responsible for commissioning, funding and publishing, and usually have a great deal of control over the end product. Once the development process is completed, a publisher would also be responsible for the marketing, PR and manufacturing the finished product. They will decide on the type of product they want to deliver to the market, set targets that need to be met by the developers in order for the initial finance to become available and publish the end product, hopefully making a profit on the sales of said product.
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